Geomagic design x 2016 tutorial free
Reverse-engineer physical parts into digital parametric CAD models with a reverse-engineering software that combines history-based CAD with 3D scan data. The most advanced CAD technology in the world, Geomagic Design X is the ultimate solution for creating CAD models from existing physical geometry. With this.
Geomagic design x 2016 tutorial free
Broaden Your Design Capabilities Instead of starting from a blank screen, start from data created bythe real world. Geomagic Design X is the easiest way to createeditable, featurebased CAD models from a 3D scanner and integratethem into your existing engineering design workflow.
Do the Impossible Create products that cannot be designed without reverseengineering, customized parts that require a perfect fit with thehuman body. Different selected entities produce different menus. Generally, this is the easiest way to find a step to edit or change the visibility state. The application can import several hardware device native file formats. Plug-ins are provided for several hardware devices, enabling direct input of scan data into the application.
When viewed up close, raw point data is displayed as simple colored points, as shown in Figure Raw data is unshaded due to its lack of Normal Information. Mesh data can be generated automatically when the option is selected inside of LiveScan in Design X. When a mesh object is generated the normal faces are colored blue by default, the back face or opposite side of the normal face is colored brown.
The back faces of all meshes are the complementary color of the front face. The front and back face are determined by the direction of the normal of the points. Figure 43 — Default mesh appearance Figure 44 — Back faces of mesh Clicking the Display Panel tab and toggling on Edges in the Geometry Display roll-up group will reveal the mesh construct of any mesh object.
Design X uses two different types of CAD bodies. Design X designates if a body is a Solid or Surface body. Solid bodies are grey, and surface bodies are yellow. Figure 46 Figure 45 Solid Bodies — A collection of connected surface elements resulting in a manifold body. Surface Bodies — A non-manifold area in 2D or 3D space with defined boundaries. Design X has the capability to align multiple scans, merge scans into one cohesive mesh, and then edit and enhance the mesh.
After a mesh is generated, there are many options for output. A clean mesh can be exported to be 3D Printed, or a CAD body can created and sent for other forms of manufacturing. The scan data can be aligned and cleaned up in the MBW. Open training file 03a — Mesh Buildup Wizard.
Select file 03a — Mesh Buildup Wizard. If they are not turn them on in the Point Clouds group of the Model Tree. Figure 47 2. If not listed under Select already, select the target scan data. The Entity Thumbnails dock, below the Model View, allows for an organized way to view and select all the data available at the current stage. The visibility of Setup1 is now off. A small, independent, window will pop up.
This view can be rotated separately from the other scans to view scan quality and completeness. Figure 52 Figure 51 6. The upper left view port is the Fixed view port and the upper right view port is the Floating view port. The wide frame at the bottom serves as a preview after registering the object in the Floating view port to the object in the Fixed view port.
Notice the scan now appears in the top right box labeled Reference. Scans that are pre-aligned during LiveScan should be set as Reference. A red point should appear. The red points should match. At least 3 points are needed to align scans. Figure 53 Figure 54 8. Press the Estimate wand to see the amount used when set to Auto. Figure 56 Figure 57 Figure 55 When satisfied with the alignment, press the Next Stage button. Select Mesh Construction. The Decimate command can intelligently remove and merge polyfaces to have the lowest amount possible.
This will allow for future processing times to be significantly reduced. Saved file sizes will also be smaller. A watertight mesh will produce best results for 3D printing applications. Geomagic Design X has tools that can fill in individual holes, and it can also wrap an entire part to fill in all the holes at once. Navigate and zoom in to approximately the view shown in Figure Figure 60 Fill Holes 1.
Figure 61 — Fill Holes Dialog Layout 2. Choose the large boundary shown above in Figure Once the command is accepted, this hole will fill in. Edit the boundary to make a cleaner perimeter.
Select Fill Gulf from the Editing Tools rollup group. Figure 62 — Fill Gulf 4. Use Remove Peninsula to quickly delete excess, indented data. Figure 63 — Remove Peninsula 5. Select the Remove Island Editing Tool to delete floating areas of data. Do not click on any boundary of the main mesh. The entire mesh will delete. To Undo any Editing Tools, click on the left-pointing arrow at the end of the Editing Tools rollup menu. Select Add Bridge to split the boundary into smaller sections.
Figure 65 7. Adjust the More Options settings to match the previous Figure Accept the Fill Holes command by pressing the OK check. Figure 66 3D Systems 38 Geomagic Design X Rewrap Instead of having to select every boundary in the part, the Rewrap command can extend all boundaries until there are no holes in the scan. Move the Overall Smoothness bar to Min.
If it is deselected, the very large holes will not fill. Figure 68 Figure 67 Optimize Mesh For higher quality printing, the scan data should be enhanced and optimized further.
For parametric modeling, the following steps are not generally needed. A higher quality mesh will create higher quality surfaces. Adjust the Enhance Level to find optimal result. This command finds these triangles automatically, and after accepting the command, they are removed. Accept or Cancel the Healing Wizard to exit. The parameters for each of these categories can be modified as needed. Design X also has built in Tutorials.
The mesh is analyzed and surface contours are automatically generated to create extremely accurate surfaces to the scan. Open training file 03c – AutoSurface. The Mechanical method will create a curve network more uniform and grid like. The Auto Surface command applies to the entire mesh. The second stage allows for editing of the generated patch network. Occasionally patches need to be edited and reshaped in order to build a better surface body.
Edit the form of a single edge of a patch with the Deform option. Figure 77 5. Press the OK checkmark to accept the Auto Surface. The Auto Surface can be edited after completion to go correct any failed patches. Use the Accuracy Analyzer to verify the resulting body. The Accuracy Analyzer is located in an unpinned dock on the right side. Open the Accuracy Analyzer dock. Change the tolerance on the color bar to 0. The default tolerance is set to 0.
Hover the mouse over various areas of the mesh to see the deviations. An automatic segmentation of the scan data into regions is one of the first steps in the modeling processes for most standard workflows. Open training file 04 — Regions.
To make smoothly connected areas in a single region, move the slider to the left. To make strictly separated regions, move the slider to the right. Figure 81 Figure 82 Editing Regions 1. Paint across the regions shown below to select many regions with one click. Select the Merge to combine the painted regions. Figure 83 4. The Merge tool can combine regions that are not physicallly touching. Select the region shown in Figure Figure 87 Use the Insert command to manually create a region.
Open training file 05a — Align Figure 90 2. Create a alignment using three planar regions. Choose the large Plane Region on the bottom of the part. Choose the pink long thin Plane Region pointed at in Figure Select the Plane Region shown in Figure Figure 96 2.
Create a Ref. Figure 98 Figure 99 4. Create a symmetry plane going down the center of the part in the other direction. Create a alignment using the generated reference planes and a region plane. Choose Plane1 to set the Y Direction normal to the plane. Select Plane3. Open training file 05b — Align XYZ. Figure 2. Figure Interactive Alignment 1.
Create an XYZ alignment using the generated reference planes and a region plane. Select the Vector1 and Region Plane representing the top of the middle hub. The blue circle can be twisted to manually clock the part to any location. Figure 3. The Best Fit Alignment will automatically start and have all of the options populated. Press the OK key to accept. This will make a much better registration between the files.
Any model can be created regardless of the scan quality. Creating sketch entities, constraining entities, and dimensioning are all introduced in this lesson. Create a New File by selecting the icon on the top-most toolbar. Constraints 5. Double-click on the top-left Point of the Rectangle. The Constraint and information for that single point is now shown. Figure 6. Show and add Common Constraints of multiple sketch entities.
Apply a Perpendicular Constraint to the lower left corner of the Rectangle. Figure 8. Figure Dimensioning LMB Click in space to set the linear dimension. LMB Click in space to set the angular dimension. Figure Figure Edit the Dimensions by double-clicking on each value. Click the Exit button to finish the sketch. Import training file 07 — Basic Concept.
Figure Figure 2. Change the Moving option to X-Y-Z. Click OK to accept the alignment based around the central hole. Figure Create Main Body 1.
All sketches will still be created on the Base Plane, regardless of the height of the Offset Distance. Use the Model Tree to Hide the Mesh. A line will be best fit to the entire segment. An arc will be best fit to the entire segment. This will create and accept the arc while still staying inside the command.
Use the Centerpoint Arc to create the lower, segmented arc. Open the Accuracy Analyzer on the right side toolbar to display all points of an open loop. Using commands from the Tools group allows for quick ways to close open sketch loops.
Simplify the modeling of complex, revolved designs. Use the Auto Surfacing feature to fit surface patches onto a mesh and create a surface body with the click of a button. Simplify the hybrid modeling process with the Selective Surfacing feature. Import 3D scan data files in standard mesh formats and various scan data formats from multiple scanner types and manufacturers. Use automated batch process macros for scan processing by node-based definition.
Expertly handle, process, and refine massive mesh and point cloud data alignment and construction. Extract a reference plane, vector, coordinate system, polyline, or point with multiple combinations of input. Geomagic Design X delivers new, enhanced features to streamline reverse engineering workflows, improve part design and quality, and increase productivity, enabling you to:. Geomagic Design X is available as a standalone license or as part of a license package:. Learn more about our Geomagic Maintenance Program.
Use Geomagic Design X with a powerful scan processing software and transform your 3D scan data and imported files into 3D models for immediate use downstream. Request a free trial. From Scan to CAD in no time!
Why Geomagic Design X Speed: Improve your product development, accelerate time to market and achieve longer product life cycles. What is Geomagic Design X? Processes large scan data sets with millions of points faster than any other reverse-engineering software. Creates complex hybrid 3D models for solid, surface, and mesh.
Select Tangent from the Common Constraint options. Repeat the process on the other line to create tangency with the arc. Use the Flip Direction arrow next to the Draft input. Figure 7. Figure Revolve Cut 1. Geometry group. Click the OK to accept and begin sketching. Right-Click on the Vector and select Convert Entities.
Set constraints and dimensions then Right-Click in space and Exit the sketch. Figure Create Fillets 1. Repeat the process on the fillet around the outside of the mesh. Add all edges belonging to the same size fillet. Right-Click the solid edge of the other cut out in Figure , and choose the Fillet icon.
This will be used to figure out the varying radius. Adjust the end points to match the pink polyline. Click again to place a new point in the approximate middle of the line. Insert any additional fillets to the model. Open training file 08 — Mech Freeform Surface. Figure Upper Surfaces 1. Having the surface more square to the part will allow for higher quality surfaces in the end.
Hide only the Mesh Fit 1 surface body using the Model Tree. Figure Figure Join Surfaces 1. Select the Spline tool in the Draw group. Repeat Step 2 for drawing a Spline on Mesh Fit 2 as close to parallel as possible to the first spline, then Accept the Spline.
Figure 5. Click the Exit button in the top left corner to finish the 3D Sketch. Figure Figure 9. This will apply tangency to the lofted surface where it connects to the original surfaces. Reasoning for splitting the spline When trimming a surface by a curve, the split points on the curve will create a separate edge along the surface.
Therefore, the surface edge length can be adjusted for lofting by editing the split points. If the edge lengths are of similar size when lofting, the resulting surface will be smoother and of higher quality. Hide Surface Loft1 to view the Mesh with Regions on. In the 1st stage of the Loft Wizard, set the location and orientation of the Loft. Of Sections, and set the value to 5. Figure Figure 4. Rotate and adjust the manipulator to stretch the preview planes the long way across side body.
Click the Next Stage button to continue. A preview of the flow of the fitted surface body will be displayed. Sections can be added by holding Ctrl and clicking and dragging the section planes.
Figure Click the OK button to finish the lofted surface. Create the adjacent surface with a Mesh Fit surface. Figure Figure Join Side Surfaces 1. As done previously, enter into a 3D Sketch to create clean trim lines for lofting between surfaces. Click the Exit button in the top left corner to finish. Turn on the visibility for Mesh Fit3 and Surface Loft2.
Create the next with a Mesh Fit surface. Enter into a 3D Sketch to create clean trim lines for lofting between surfaces. Hide all surfaces except the new Mesh Fit surface. Exit 3D Sketch with the button in the top left corner. Turn on the visibility for necessary surfaces. Hide 3D Sketch4 and show all the side surfaces. Check continuity of the surface bodies. Figure Combine Upper and Side bodies 1.
Turn on the visibility of the upper and side surfaces Surface Loft1 and Surface Loft4. Add a rounded, fillet edge to the connection of the two surfaces. Figure 4. Right-Click and select the Exit button to finish the 3D Sketch. Hide the Mesh. Show the Surface Body and 3D Sketch 5 only. Repeat Step 6 using the lower spline and the side surface face.
Figure Hide 3D Sketch5. Repeat all of the previous steps on the other side where the fillet becomes unsmooth. Hybrid modeling allows for quickly creating a model which has accuracy and parametric features. The resulting model is helpful for checking assembly and analyzing. Import training file Knuckle. Choose Knuckle. The file is loaded and displayed in the Model View. Figure Edit and Optimize Mesh 1. Select Knuckle in Feature Tree to edit.
The Copied Mesh can still be used to track these features and shapes to use for sketch based modeling. This command also offers advanced options to control the size of poly-faces and the effects of smoothing a model. Figure Create Cutting Planes Create reference planes which are used as base sketch.
These planes should be located at original mesh not on offset mesh. Click Copied Mesh in Feature Tree. Geometry tab and group. Figure Figure 3. Immediately create a new Plane. Figure Figure 5. Select the region like Figure Figure Figure 6. Create Sketches 1. Create sketches to cut off redundant parts from solid model for machining.
Draw circular sketch line like the figure. Select the Extrude command. Figure Select the Extrude command. Select the Extrude command with any method. Figure Figure Make a Hole for Assembly 1. Geometry tab. Right-Click in space, then select the Mesh Sketch icon. Import training file Impeller. Choose Impeller. The single modeled vane can be patterned. Figure In the Tree dock, change the tab to Viewpoint. Figure Align To Coordinate System 1. Create Ref. If needed, Flip Direction of the positive axis.
Rotate until the X Axis Right Plane is passing through the edited vane. Create a Mesh Sketch on the Right Plane. Sketch the inner profile shown in Figure Figure Figure Vane 1. Create a surface on either side of the cleaned vane with a Loft Wizard or Mesh Fit command. Of Sections, then set the No. Of Sections to 7, and increase the smoothness.
Planes and Mesh Sketches. Readjust the planes to reach the desired accuracy then accept the command. Repeat either option on the other side of the vane. Edit any sketches created by the Loft Wizard to smooth and better the surface. Of Interp. Pts box, enter 20 then press Enter. Repeat Step 3 on the other sketches as desired. Create a Mesh Sketch on the Right Plane to capture the outer profile of the vane. Close the sketch to create a solid revolve.
Of Instances to Figure Edits and Shaft 1. Create the lower shaft using a Mesh Sketch on the Front Plane or any plane normal to the shaft. Create a Mesh Sketch on the top face of the shaft to cut out the top hole. Repeat process for lower hole in shaft. Add Fillets where needed on the model.
Step 1: Extract Contour Curves —Detect and automatically extract 3D contour curves for the area of high curvature on a mesh. These curves can be edited and adjusted manually to create a better Patch Layout. Figure Step 2: Construct Patch Network — Automatically construct the patch network within the patch layout. Figure Step 3: Shuffle Patch Groups — Reorient the patches within the panels in a 3D patch network for better continuity. An accurate freeform surface body will be created.
This exercise converts a polygon object to an exact surfaces object and activities the remainder of the exact surfaces tab. This workflow generates surfaces match the object exactly as it is constructed. Open training file Exact Surface. Choose Exact Surface. The Next Stage allows adjustment of those region separators and then places 3D contour lines inside the regions. The generated contour curves are now a 3D Sketch. Change the value of No.
Pts to 10 then click the OK button. Select a junction point on the contour curves and swing the point back and forth so that the connected curves are smoothed. Adjust all contour curves to be continuous and four sided. Select all of the Contour Curves and Rebuild them again. Pts to 20 then click the OK button.
Verify all lines are straight and the patches seem continous. The panels will dictate the layout of the patch network. Figure Constructing a 3D Patch Network 1. Allow the software to automatically construct a patch network from the panels created previously with the Construct Patch Network step.
In both of these tabs, the command is located within the same group. Click the Deselect Current Planel next to Action in the top roll up to clear the previous selection and make choose a new panel to edit. Select a panel that needs to be shuffled and repeat steps 2 and 3 until all panels have equal patch sides. If not, click the vertex to redefine and Accept.
Roll the mouse up and away to increase magnification; roll the mouse down to decrease magnification. Most buttons will rotate the part. These shortcut keys will allow quicker access to certain functions quickly without selecting the function from the Tool Bar. Points Visibility Ref. Vectors Visibility Ref. Hold down the Ctrl button and click-drag the Right plane to the neck of the bottle by mm.
Figure Figure Splitting the Mesh 1. Click the Next Stage button. Select the region to remain and click the OK button. Click the OK button. The mesh will be identically mirrored across the Front base plane. This command creates a constant thickness along the walls of the model.